Name: Compatiblity Patch for Sentient Weapon II and Unique Landscapes: Ancient Yews
Version: 1.0
Date: 31/05/2009
Category: Dungeons and Locations
Requirements: Player-Created MOD(s): Sentient Weapon II, UL - Ancient Yews
Author: Vorians
Source: http://www.tesnexus.com/downloads/file.php?id=13834

Description
===========
A patch to allow everyone to use both Sentient Weapon II and Unique Landscapes Ancient Yews MODs.
Note that you still need to download Sentient Weapon II and Ancient Yews separately. Links are available in the Requirements section.

Details
=======
Sentient Weapon II sends you on a quest to acquire the necessary materials for a weaponsmith to forge a powerful, talking weapon. The mod places a house along the Blue Road between the Imperial Isle and Cheydinhal.
Unfortunately, when used with Ancient Yews, Sarah's House gets a couple of trees growing out through the roof, and the steps to the front door are floating in the air. Also, Ancient Yews places a bear near the front door, which might kill Sarah when she goes out to the vegetable garden!

This patch moves Sarah's House slightly further south, but it's still visible from the road.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.


Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
SentientWeapon.esp
xulAncientYews.esp
SentientWeaponII-AncientYews patch.esp

This patch is dependent on the Sentient Weapon II ESP, and requires that the file name matches that shown above.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Sentient Weapon II in this location.
Should work with the MOBS version of the Sentient Weapon II ESP, but I have not tested this.

Known Issues or Bugs
====================
None that I know of.

History
=======

2009/05/31 - Version 1.0 - Initial release.

Contact
=======
None.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Carel de Winter for Ancient Yews, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to AggressivePassivist for creating Sentient Weapon II.
Thanks to Elminster for creating TES4Edit.

Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Sentient Weapon II: http://www.tesnexus.com/downloads/file.php?id=22226
Ancient Yews: http://www.tesnexus.com/downloads/file.php?id=11458

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.